If you are to fall in battle, don’t worry as there is always a save bench not too far away. After being defeated, each boss has their own execution animation, allowing for some satisfying relief after each fight. Redgi can also heal via his potion flask that can be refilled by looting bugs or at designated barrels found throughout the world. For example, white attacks must be blocked via a shield, red attacks must be dodged, and yellow attacks must be parried. You can also coat your weapon with poison consumables for an added edge in battle.Įnemy attacks have a color-coded symbol that notifies you of the corresponding action that needs to be taken. Your load-out includes a one-handed weapon, a two-handed weapon, a ranged weapon, and a shield at your disposal at all times. Tails of Iron’s combat feels crisp and impactful thanks to audio and visual cues combined with the use of the DualSense haptic feedback on PS5. These side quests are also replay-able.Ī big component of any action game is combat. These missions usually boil down to clearing grub nests, fighting strange beasts, or taking on arena duels with moles. The main story is supplemented with a wide variety of side quests that you can find on announcement boards throughout different towns. Though that doesn’t mean they’re helpful.Įxploration is rewarding as you come across treasure chests that contain hidden loot and secret boss fights to tackle. In addition, other characters can assist you during certain missions, adding a nice sense of cooperative play to an otherwise solo game. There is a refreshing number of enemy types and boss encounters, each with its own level of challenge. Maximum health is increased by bringing rare food items to RemRem the chef while he cooks you a hearty meal fit for a king. Different weapons also perform unique move sets, where spears are quick and nimble but weaker, while hammers hit slower but harder. While there is no stamina meter, Tails of Iron utilizes a weight system, where heavier armor may provide better protection but at the cost of slow movement. These armor sets offer resistances to different enemy types, so it is essential to change your load out frequently. You can purchase them from vendors, ask BamBam the blacksmith to craft one via blueprints, or uncover them via exploration and defeating bosses. Unlike traditional role-playing games, Tails of Iron uses various outfits and weapons that affect stats, ranging from light and heavy armor sets to swords, axes, spears, and even guns. It made me chuckle to see Odd Bug Studio inject many silly easter eggs and plays on words into the game, such as Lans Alut, Hulk Molgan, and even Ratnor Rodentson, which refers to Thor Odinson for anyone curious. The fanfare of the bards combined with howling wind and pouring rain brings realism to every corner you turn, from the Crimson Fort all the way to the Molshevik Republic. The crisp sounds of sword clashes, gunshots, footsteps, and townsfolk going about their day add mood, emotional depth, and life to Tails of Iron. Dialogue between characters is composed of images and animations, but the game succeeds in conveying the message. The game is narrated by Doug Cockle, who you might know as Geralt of Rivia in The Witcher series. It’s a dark and moody atmosphere with a great deal of charm for added immersion. The bold comic book line work breathes life into these anthropomorphized rodents and frogs and the environments. The 2D world is vast with incredible detail and clever use of lighting to create mood and depth, making landmarks and biomes distinctive. The gameplay mechanics share influences with Hollow Knight and Salt & Sanctuary, without the acrobatic platforming. The game is set in a dark fantasy medieval time period and combines an engaging fable with difficult yet rewarding combat. Tails of Iron takes heavy influence from Brian Jacques’ beloved Redwall with an added dose of Dark Souls.
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